Overlord What If Scenario Ainz Orders Mare To Conquer New World In One Week

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Imagine a scenario where Ainz Ooal Gown, the supreme overlord of the Great Tomb of Nazarick, issues a seemingly impossible order to one of his most powerful guardians: Mare Bello Fiore, the dark elf. What if Ainz, in a moment of strategic brilliance or perhaps a miscalculated gamble, commanded Mare to conquer the entirety of the New World within a single week? This hypothetical situation opens up a fascinating array of possibilities and potential consequences, impacting the delicate balance of power in the New World and testing the limits of Nazarick's formidable strength. To truly understand the implications of such a bold directive, we must delve into Mare's capabilities, the existing power structures of the New World, and Ainz's overarching strategic objectives.

The Unfathomable Power of Mare Bello Fiore

At first glance, the task seems ludicrous. Conquering an entire world in seven days? It defies conventional logic. However, Mare Bello Fiore is no ordinary individual. As a floor guardian of Nazarick, he possesses power that far surpasses almost any being in the New World. Mare is a master of earth and nature magic, capable of manipulating the terrain, summoning colossal creatures, and unleashing devastating spells. His control over the earth allows him to create earthquakes, sink entire cities, and reshape landscapes to his will. His knowledge of nature magic grants him dominion over flora and fauna, allowing him to command hordes of monstrous beasts and manipulate the very environment to his advantage. Mare's power is not just destructive; it's also transformative. He can create impenetrable defenses, establish supply lines, and even terraform regions to suit Nazarick's needs. Moreover, Mare's strategic mind, while often overshadowed by his gentle demeanor, is sharp and calculating. He is capable of analyzing situations, identifying weaknesses, and formulating plans to achieve his objectives efficiently. When acting under the orders of Ainz, Mare's loyalty and dedication are unwavering. He would dedicate all of his considerable power and expertise to fulfilling the mission, even if it seemed impossible. With this in mind, the prospect of conquering the New World in a week, while still incredibly challenging, is not entirely beyond the realm of possibility, especially considering the strategic advantages Nazarick possesses.

The Lay of the Land: The New World's Power Dynamics

Before assessing Mare's chances of success, it's crucial to understand the existing power dynamics of the New World. The New World is not a unified entity; rather, it's a patchwork of kingdoms, empires, tribes, and independent factions, each with its own strengths and weaknesses. Human nations like the Re-Estize Kingdom and the Baharuth Empire possess significant military forces and well-established infrastructure. However, they are also riddled with internal conflicts and vulnerable to external threats. Beastmen tribes, scattered across the plains and forests, boast formidable warriors and a deep understanding of their territories. However, their lack of centralized leadership and advanced technology makes them susceptible to organized military campaigns. Dragon Lords, ancient and immensely powerful beings, hold sway over vast territories, wielding magic and physical might that dwarfs even the strongest human nations. However, their numbers are few, and their interactions with the other races are often unpredictable. The Theocracy, with its powerful scriptures and fanatic warriors, presents a significant ideological and military challenge. The elves, with their hidden cities and mastery of arcane arts, pose another potential obstacle. The New World is a complex tapestry of competing interests and power struggles. No single faction holds undisputed dominance, and alliances shift constantly. To conquer this world in a week, Mare would need to overcome not only individual nations but also the intricate web of political relationships and historical rivalries that shape the New World's landscape. He would need to exploit weaknesses, forge alliances, and crush opposition with ruthless efficiency.

The Initial Assault: Decisive First Strikes

If Ainz were to issue such an order, Mare's initial strategy would likely focus on a series of decisive first strikes aimed at crippling key centers of power. Mare, under Ainz's command, wouldn't engage in conventional warfare. Instead, he'd leverage his unique abilities to inflict maximum damage in the shortest amount of time. Imagine the capital cities of major nations collapsing into the earth, swallowed by massive sinkholes orchestrated by Mare's earth magic. Picture strategic military bases and fortresses crumbling under the force of manipulated tectonic plates, rendering entire armies defenseless. Consider the devastating impact of summoned earthquakes tearing through infrastructure, disrupting supply lines, and sowing chaos and panic among the populace. These initial attacks would serve not only to weaken potential adversaries but also to demonstrate Nazarick's overwhelming power. The sheer scale of destruction would send shockwaves across the New World, shattering morale and undermining the will to resist. Moreover, these displays of power would serve as a psychological weapon, instilling fear and awe in the hearts of the New World's inhabitants. Some nations might choose to surrender rather than face the wrath of Nazarick, while others might be paralyzed by indecision and infighting. In the chaos and confusion, Mare could exploit the power vacuum, establishing a foothold and consolidating his control over strategic territories. This swift and decisive initial assault would be crucial for achieving the seemingly impossible goal of conquering the New World in a week.

Securing Territory: Mare's Earth Magic Dominance

With key targets neutralized, Mare would shift his focus to securing territory and establishing a network of control. His mastery of earth magic would be instrumental in this phase of the conquest. Mare could create impregnable fortresses, construct underground bunkers, and establish supply lines that are virtually immune to conventional attacks. He could terraform the landscape, creating natural barriers and defensive positions that would deter enemy incursions. Imagine mountain ranges rising from the plains, forests expanding to choke off access routes, and rivers changing course to create natural moats. These defenses, coupled with Nazarick's formidable military strength, would make it incredibly difficult for any New World faction to mount a successful counteroffensive. Moreover, Mare could use his earth magic to control vital resources, such as water sources and mineral deposits. He could divert rivers to create artificial reservoirs, mine resources with unparalleled efficiency, and establish a sustainable economic base for Nazarick's rule. By controlling the land and its resources, Mare could exert significant influence over the local population, ensuring their compliance and preventing potential uprisings. This control would extend beyond physical domination. Mare could use his magic to manipulate the very earth beneath people's feet, creating tremors and sinkholes to quell dissent and maintain order. This constant reminder of Nazarick's power would serve as a deterrent against rebellion and solidify Mare's control over the conquered territories.

Subjugation and Control: Psychological Warfare and Overwhelming Force

Conquest is not just about military might; it's also about subjugation and control. To truly conquer the New World in a week, Mare would need to break the spirit of resistance and establish a lasting order. Psychological warfare would be a key component of his strategy. Displays of overwhelming power, such as the annihilation of entire armies or the destruction of major cities, would serve as a potent deterrent against defiance. Rumors and propaganda, carefully crafted and disseminated, could further undermine morale and sow discord among the enemy ranks. The sheer terror induced by Nazarick's reputation would be a powerful weapon in itself. However, Mare wouldn't rely solely on fear. He would also offer incentives for cooperation, such as protection, resources, and even positions of authority within the new regime. By co-opting local leaders and offering a path to stability and prosperity, Mare could create a network of collaborators who would help maintain order and enforce Nazarick's rule. Of course, dissent would be met with swift and decisive punishment. Public executions, displays of magical prowess, and the deployment of Nazarick's most fearsome guardians would serve as a stark reminder of the consequences of disobedience. The goal is to establish an environment of absolute control, where the mere thought of rebellion is enough to inspire fear. This combination of psychological manipulation, overwhelming force, and strategic co-option would be essential for achieving the seemingly impossible task of conquering the New World in a week and establishing a lasting reign of dominance.

The Inevitable Challenges and Potential Pitfalls

Even with Mare's immense power and strategic acumen, conquering the New World in a week would be an incredibly challenging undertaking. Several factors could impede his progress and even derail the entire operation. The logistical challenges alone are staggering. Supplying and deploying troops across vast distances, coordinating attacks across multiple fronts, and maintaining communication lines in a hostile environment would be a monumental task. The resistance of the local population, while initially weakened by shock and awe, could eventually coalesce into a more organized and determined opposition. Guerrilla warfare, sabotage, and uprisings could disrupt supply lines, drain resources, and tie down Nazarick's forces. The Dragon Lords, with their immense power and unpredictable nature, represent a significant wildcard. Their intervention could dramatically alter the balance of power and prolong the conflict. Moreover, internal conflicts within Nazarick itself could undermine the conquest. Jealousy, ambition, and conflicting agendas among the floor guardians could lead to infighting and sabotage, weakening the overall effort. The unknown elements of the New World, such as undiscovered magical artifacts, hidden settlements, and ancient beings, could also pose unexpected threats. A single, well-timed ambush or the activation of a powerful magical weapon could inflict significant damage and disrupt Mare's plans. Despite Nazarick's overwhelming strength, the New World is not without its secrets and dangers. Conquering it in a week would require not only brute force but also careful planning, adaptability, and a degree of luck. Even for Mare Bello Fiore, the task would be a formidable test of his abilities and his resolve.

A World Remade: The Aftermath of Swift Conquest

Assuming Mare somehow succeeds in conquering the New World in a week, the aftermath would be nothing short of transformative. The political landscape would be irrevocably altered, with Nazarick emerging as the undisputed superpower. Existing nations would be dissolved, their territories absorbed into Nazarick's dominion. The ruling classes would be replaced by Nazarick loyalists, and the local population would be subjected to Nazarick's laws and customs. The cultural and social fabric of the New World would be reshaped, with Nazarick's values and traditions becoming dominant. The worship of the Supreme Beings would be enforced, and dissenting religions would be suppressed. The New World's resources would be exploited to fuel Nazarick's ambitions. Mines would be opened, forests would be cleared, and agricultural lands would be cultivated to maximize production. Trade routes would be established, and Nazarick's influence would extend to every corner of the conquered territories. The New World would become a vassal state, a source of wealth and power for the Great Tomb of Nazarick. However, the transition would not be without its challenges. Resentment and resistance could linger for years, requiring constant vigilance and suppression. The integration of diverse cultures and populations into Nazarick's society would be a complex and ongoing process. The potential for internal conflicts and power struggles within Nazarick itself could destabilize the new order. Despite these challenges, the swift conquest of the New World would solidify Ainz Ooal Gown's legacy as a conqueror and a ruler of unparalleled power. The New World would be forever changed, molded by the will of Nazarick and the immense power of Mare Bello Fiore.

Conclusion: A Hypothetical Triumph with Far-Reaching Consequences

The hypothetical scenario of Ainz ordering Mare to conquer the New World in a week is a fascinating thought experiment. It highlights the immense power at Nazarick's disposal, the complex dynamics of the New World, and the potential consequences of Ainz's strategic decisions. While the task is incredibly challenging, Mare's unique abilities and Nazarick's overwhelming strength make it not entirely impossible. However, success would require a combination of strategic brilliance, ruthless efficiency, and a degree of luck. The aftermath of such a swift conquest would be transformative, reshaping the political landscape, cultural fabric, and social order of the New World. Nazarick would emerge as the undisputed superpower, but the challenges of maintaining control and integrating diverse populations would be significant. Ultimately, this thought experiment underscores the immense power and potential impact of Ainz Ooal Gown and the Great Tomb of Nazarick on the New World. It raises questions about the nature of conquest, the ethics of power, and the long-term consequences of even the most seemingly impossible goals. The answer to the initial question, "What if Ainz ordered Mare to conquer the New World in a week?" is not a simple one. It's a complex web of possibilities, challenges, and far-reaching consequences, a testament to the intricate and compelling world of Overlord.